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See:
Description
| Interface Summary | |
|---|---|
| IdMessages | |
| Class Summary | |
|---|---|
| Client | |
| ConnectionManager | Maintains/close connection of connected players. |
| MBigPipe | |
| MChat | This chat is a thread looking for a chat data in the bigpipe Display discussion is : $user - $message When a null length message is sent, that would say "disconnection" since user can't send a null length message. |
| MInputStream | |
| MMiniPipe | |
| MSocketListener | This class is listening to the actions done by the opponent and apply the corresponding actions. |
| NetworkActor | This class is representating a client or a serveur, so contains nickname, connection's port and streams of opened socket. |
| Server | a multi-client server |
| Synchronizer | |
| Enum Summary | |
|---|---|
| StartingOption | |
The network package manages all communications between client and servers. It provides a way to send game data and chat messages in only one channel.
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