|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.lang.Thread net.sf.magicproject.network.NetworkActor net.sf.magicproject.network.Server
public class Server
a multi-client server
Nested Class Summary |
---|
Nested classes/interfaces inherited from class java.lang.Thread |
---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
Field Summary | |
---|---|
java.net.ServerSocket |
serverSocket
the server's socket of this connexion |
Fields inherited from class net.sf.magicproject.network.NetworkActor |
---|
cancelling |
Fields inherited from class java.lang.Thread |
---|
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
Fields inherited from interface net.sf.magicproject.network.IdMessages |
---|
BEGIN_GAME_DATA, BEGIN_MESSAGE_DATA, CLICK_MANA, COLOR_ANSWER, END_GAME_DATA, END_MESSAGE_DATA, INTEGER_ANSWER, MAX_PLAYERS, MOVE_ORDER_ANSWER, MSG_ANSWER, MSG_CHOICE, MSG_CLICK_ABILITY, MSG_CLICK_ACTION, MSG_CLICK_CARD, MSG_CLICK_MANA, MSG_CLICK_PLAYER, MSG_CLICK_TRIGGERED_CARD, MSG_DISCONNECT, MSG_SKIP, PROPERTY_ANSWER, REPLACEMENT_ANSWER, STR_DISCONNECT, STR_DONE, STR_NEED_ACK, STR_NOPASSWD, STR_OK, STR_PASSWD, STR_WRONGPASSWD, STR_WRONGVERSION, TIME_OUT, TRIGGERED_CARD_CHOICE, ZONE_ANSWER |
Constructor Summary | |
---|---|
Server(Deck deck,
char[] passwd)
create a new server for a specified port, play name, nickName and password required (null if none) |
Method Summary | |
---|---|
void |
closeConnexion()
end this server, close all connexions with connected clients |
void |
run()
If this thread was constructed using a separate Runnable run
object, then that Runnable object's run
method is called; otherwise, this method does nothing and returns. |
Methods inherited from class net.sf.magicproject.network.NetworkActor |
---|
cancelConnexion, flush, send |
Methods inherited from class java.lang.Thread |
---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public java.net.ServerSocket serverSocket
Constructor Detail |
---|
public Server(Deck deck, char[] passwd)
deck
- the deck of this serverpasswd
- is the password needed to connect to this playMethod Detail |
---|
public void run()
Runnable
run
object, then that Runnable
object's run
method is called; otherwise, this method does nothing and returns.
Subclasses of Thread
should override this method.
run
in interface java.lang.Runnable
run
in class java.lang.Thread
Thread.start()
,
Thread.Thread(java.lang.ThreadGroup, java.lang.Runnable,
java.lang.String)
,
Runnable.run()
public void closeConnexion()
NetworkActor
closeConnexion
in class NetworkActor
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |