Uses of Class
net.sf.magicproject.clickable.mana.Mana

Packages that use Mana
net.sf.magicproject.action Provides actions. 
net.sf.magicproject.action.listener Provides interfaces describing the king of listener an action is. 
net.sf.magicproject.clickable.mana Mana represents colored (so visible) entities can be clickable by players. 
net.sf.magicproject.stack All classes manipulating stack and controlling the abilities/actions flow. 
 

Uses of Mana in net.sf.magicproject.action
 

Methods in net.sf.magicproject.action with parameters of type Mana
 boolean PayMana.clickOn(Mana mana)
           
 boolean PayMana.succeedClickOn(Mana mana)
           
 

Uses of Mana in net.sf.magicproject.action.listener
 

Methods in net.sf.magicproject.action.listener with parameters of type Mana
 boolean WaitingMana.clickOn(Mana mana)
          Called to specify the mana component chosen for the current action by the handed player
 boolean WaitingMana.succeedClickOn(Mana mana)
          This function should be called by the 'clickOn' caller in case of the specified card has been handled during the checking validity of this click in the clickOn(Mana) function.
 

Uses of Mana in net.sf.magicproject.clickable.mana
 

Fields in net.sf.magicproject.clickable.mana declared as Mana
 Mana[] ManaPool.manaButtons
          represents all colored mana, and colorless mana The order of MMana objects are stored in this array in this order : COLORLESS,BLACK,BLUE,GREEN,RED,WHITE
 

Uses of Mana in net.sf.magicproject.stack
 

Methods in net.sf.magicproject.stack with parameters of type Mana
 boolean ActionManager.clickOn(Mana mana)
          Called to specify the player choice for the current action
 void ActionManager.succeedClickOn(Mana mana)
          This function should be called by the 'clickOn' caller in case of the specified mana has been handled during the checking validity of this click in the clickOn(MMana) function.
 



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