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See:
Description
Interface Summary | |
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AccessibleContext | |
BackgroundMessaging | |
LoopAction |
Class Summary | |
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ActionFactory | |
AddModifierFromStaticModifier | |
DetachMe | |
GiveMana | It's the mana source action, modify directly the mana pool like : Land, other mana sources |
Hop | Change the normal jump(1) in the current actions chain, to another one . |
Input | Display a message box with a customizable ok button and text. |
InputChoice | Propose to choose within several valid actions list. |
MAction | This class is representing an atom action. |
MessagingAction | |
ModifyRegister | This action is used to modifiy a public token or a private one of the card. |
ModifyTargetableRegister | This action is used to modifiy a register of a player or a card. |
MoveCard | To move the current target list from their place to another. |
MoveObject | Move an object from a component to another component. |
PayMana | Used to pay mana, remove directly mana from the mana pool |
RefreshModifier | |
RemoveMe | |
RemoveObject | Remove an object from the component of target list. |
Repeat | Repeat the next action n times. |
Sound | Play a sound. |
Target | Add to the target list card(s) or player(s) following the specified mode and the specified type. |
UnregisterThis | This action remove the the current ability from the current listeners. |
UserAction | |
WaitActivatedChoice | |
WaitChoosenActionChoice | |
WaitTriggeredBufferChoice |
Enum Summary | |
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Actiontype | Represents all atomic actions necessary to implement all possible abilities of the Magic play. |
Provides actions. An action is a modication such as registers, list,
card position, and also prompts. An action can depends on expressions
conditions an player choices. Ones are fixed and others are evaluated at
the runtime. To each execution, is given the ability owning this action,
the associated context and the context of this action. For some
iterating actions, a counter is given.
Excepting for a few actions, each action generate exactly ONE event. An
action's execution cannot be replaced, nevertheless the genrated event
can be.
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