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See:
Description
| Class Summary | |
|---|---|
| Ability | An ability contains a cost part and an effect part. |
| AbilityFactory | |
| AbstractAbility | |
| ActivatedAbility | An ability that can be manually played. |
| ActivatedAbilityPlayer | An activited ability associated to a player. |
| DetachmentAbility | |
| ModifierRemover | |
| RefreshAbility | |
| RemoveModifier | |
| ReplacementAbility | TODO is it important to keep cost ? |
| SystemAbility | |
| TriggeredAbility | |
| TriggeredAbilitySet | |
| TriggeredStaticModifierAbility | |
| UserAbility | A non-abstract ability. |
| Enum Summary | |
|---|---|
| AbilityType | |
| Optimization | |
| Priority | Possible optimizations for abilities management in the TBZ |
Abilities. An ability is an actions container.
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