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1   /*
2    *   Magic-Project is a turn based strategy simulator
3    *   Copyright (C) 2003-2007 Fabrice Daugan
4    *
5    *   This program is free software; you can redistribute it and/or modify it 
6    * under the terms of the GNU General Public License as published by the Free 
7    * Software Foundation; either version 2 of the License, or (at your option) any
8    * later version.
9    *
10   *   This program is distributed in the hope that it will be useful, but WITHOUT 
11   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12   * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more 
13   * details.
14   *
15   *   You should have received a copy of the GNU General Public License along  
16   * with this program; if not, write to the Free Software Foundation, Inc., 
17   * 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18   */
19  package net.sf.magicproject.test;
20  
21  import java.io.IOException;
22  import java.io.InputStream;
23  
24  import net.sf.magicproject.clickable.ability.Ability;
25  import net.sf.magicproject.clickable.targetable.Targetable;
26  import net.sf.magicproject.clickable.targetable.player.Player;
27  
28  /***
29   * TestObject.java Created on 25 feb. 2004
30   * 
31   * @author <a href="mailto:fabdouglas@users.sourceforge.net">Fabrice Daugan </a>
32   * @since 0.60
33   */
34  abstract class TestPlayer extends TestObject {
35  
36  	/***
37  	 * Create an instance of TestPlayer
38  	 * 
39  	 * @param inputFile
40  	 * @throws IOException
41  	 */
42  	protected TestPlayer(InputStream inputFile) throws IOException {
43  		super(inputFile);
44  		player = TestOn.deserialize(inputFile);
45  	}
46  
47  	@Override
48  	public final boolean test(Ability ability, Targetable tested) {
49  		return tested instanceof Player && testPlayer(ability, (Player) tested);
50  	}
51  
52  	/***
53  	 * Return the result of test beetwen left and right op applied on the
54  	 * specified card.
55  	 * 
56  	 * @param ability
57  	 *          is the ability owning this test. The card component of this
58  	 *          ability should correspond to the card owning this test too.
59  	 * @param tested
60  	 *          the tested card
61  	 * @return true if the specified card matches with the test to do
62  	 */
63  	protected abstract boolean testPlayer(Ability ability, Player tested);
64  
65  	/***
66  	 * The player to test
67  	 */
68  	protected TestOn player;
69  }