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1   /*
2    *   Magic-Project is a turn based strategy simulator
3    *   Copyright (C) 2003-2007 Fabrice Daugan
4    *
5    *   This program is free software; you can redistribute it and/or modify it 
6    * under the terms of the GNU General Public License as published by the Free 
7    * Software Foundation; either version 2 of the License, or (at your option) any
8    * later version.
9    *
10   *   This program is distributed in the hope that it will be useful, but WITHOUT 
11   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12   * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more 
13   * details.
14   *
15   *   You should have received a copy of the GNU General Public License along  
16   * with this program; if not, write to the Free Software Foundation, Inc., 
17   * 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18   */
19  package net.sf.magicproject.action.context;
20  
21  import net.sf.magicproject.clickable.targetable.card.MCard;
22  import net.sf.magicproject.clickable.targetable.player.Player;
23  import net.sf.magicproject.zone.MZone;
24  
25  /***
26   * @author <a href="mailto:fabdouglas@users.sourceforge.net">Fabrice Daugan </a>
27   * @since 0.86
28   */
29  public class MovePlayerCardContext implements ActionContext {
30  
31  	/***
32  	 * Create a new context with a moved card list and source zone.
33  	 * 
34  	 * @param size
35  	 *          the array's size of this context.
36  	 */
37  	public MovePlayerCardContext(int size) {
38  		this.controllers = new Player[size];
39  		this.tapPosition = new boolean[size];
40  		this.cards = new MCard[size];
41  		this.srcZones = new MZone[size];
42  	}
43  
44  
45  	/***
46  	 * The previous 'tap' position.
47  	 */
48  	public final boolean[] tapPosition;
49  
50  	/***
51  	 * The previous controller.
52  	 */
53  	public final Player[] controllers;
54  
55  	/***
56  	 * The previous controller.
57  	 */
58  	public final MCard[] cards;
59  
60  	/***
61  	 * The previous zones.
62  	 */
63  	public final MZone[] srcZones;
64  
65  }