net.sf.magicproject.token
Interface IdTargets


public interface IdTargets

The possible modes for target

Since:
0.82 manage "targeted" event generation for target action
Author:
Fabrice Daugan

Field Summary
static int ALL
          Indicates that there is no choice, all valid target are added to the list
static int ALLOW_CANCEL
          Indicates that there is no choice, all valid target are added to the list
static int ATTACHED_TO_CONTROLLER_CHOOSE
           
static int CHOOSE
          Indicates that the active player (you) chooses each target.
static int CONTEXT_CHOOSE
          Indicates that the player concerned by the current event chooses the targets.
static java.lang.String[] MODE_NAMES
          The avaliable mode names for target
static int[] MODE_VALUES
          The avaliable mode values for target
static int OPPONENT_CHOOSE
          Indicates that the opponent chooses the targets, not you.
static int RAISE_EVENT_AUTO
          The "targeted" event is generated only if a player has to choose a target.
static int RAISE_EVENT_FORCE
          The "targeted" event is always generated
static int RAISE_EVENT_NOT
          The "targeted" event is never generated
static int RANDOM
          Indicates that the target list is filled randomly.
static int RESERVED_0
           
static int RESERVED_1
           
static int STACK0_CHOOSE
          Indicates that the player identifiant saved into the current ability register chooses the targets.
static int TARGET_CHOOSE
          Indicates that the previously targeted player event chooses the targets.
static int UNUSED_0
          The target(s) would be added into the private target list of current ability.
static int UNUSED_1
          The target(s) would be added into the first ability found in the stack having the same name than the current ability's name.
 

Field Detail

CHOOSE

static final int CHOOSE
Indicates that the active player (you) chooses each target.

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Constant Field Values

TARGET_CHOOSE

static final int TARGET_CHOOSE
Indicates that the previously targeted player event chooses the targets.

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Constant Field Values

OPPONENT_CHOOSE

static final int OPPONENT_CHOOSE
Indicates that the opponent chooses the targets, not you.

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Constant Field Values

CONTEXT_CHOOSE

static final int CONTEXT_CHOOSE
Indicates that the player concerned by the current event chooses the targets.

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Constant Field Values

STACK0_CHOOSE

static final int STACK0_CHOOSE
Indicates that the player identifiant saved into the current ability register chooses the targets.

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Constant Field Values

ATTACHED_TO_CONTROLLER_CHOOSE

static final int ATTACHED_TO_CONTROLLER_CHOOSE
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Constant Field Values

RESERVED_0

static final int RESERVED_0
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Constant Field Values

RESERVED_1

static final int RESERVED_1
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Constant Field Values

RANDOM

static final int RANDOM
Indicates that the target list is filled randomly.

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Constant Field Values

ALL

static final int ALL
Indicates that there is no choice, all valid target are added to the list

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Constant Field Values

ALLOW_CANCEL

static final int ALLOW_CANCEL
Indicates that there is no choice, all valid target are added to the list

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Constant Field Values

RAISE_EVENT_AUTO

static final int RAISE_EVENT_AUTO
The "targeted" event is generated only if a player has to choose a target.

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Constant Field Values

RAISE_EVENT_FORCE

static final int RAISE_EVENT_FORCE
The "targeted" event is always generated

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Constant Field Values

RAISE_EVENT_NOT

static final int RAISE_EVENT_NOT
The "targeted" event is never generated

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Constant Field Values

UNUSED_0

static final int UNUSED_0
The target(s) would be added into the private target list of current ability.

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Constant Field Values

UNUSED_1

static final int UNUSED_1
The target(s) would be added into the first ability found in the stack having the same name than the current ability's name.

See Also:
Constant Field Values

MODE_NAMES

static final java.lang.String[] MODE_NAMES
The avaliable mode names for target


MODE_VALUES

static final int[] MODE_VALUES
The avaliable mode values for target



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