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| Packages that use MPhase | |
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| net.sf.magicproject.clickable.targetable.player | All player components. |
| net.sf.magicproject.stack | All classes manipulating stack and controlling the abilities/actions flow. |
| Uses of MPhase in net.sf.magicproject.clickable.targetable.player |
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| Methods in net.sf.magicproject.clickable.targetable.player with parameters of type MPhase | |
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void |
Player.reset(MPhase[] phases)
Remove, and then fill the phases of this player |
void |
Opponent.reset(MPhase[] phases)
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| Uses of MPhase in net.sf.magicproject.stack |
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| Fields in net.sf.magicproject.stack declared as MPhase | |
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static MPhase[][] |
MPhase.phases
will contain all MPhase object of players |
static MPhase |
MPhase.triggerPhase
the last phase where popup trigger has been recorded |
| Methods in net.sf.magicproject.stack that return MPhase | |
|---|---|
static MPhase |
EventManager.currentPhase()
return the phase type associate to the current phase |
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